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  • Action
    An action is an event that does not use the chain. An action changes the Game State, the turn player always gets priority. More concerning this in the chapter about "action, reaction and priority".

  • Activation Requirement
    This is the requirement that has to be fulfilled to activate a card.

  • Banished Zone
    This is the name of the Zone where all banished cards are sent to. Formerly, it was called "Removed Zone".

  • Cards with Permanent Characteristics
    The sum-up for: Equip Spell Cards, Field Spell Cards and continous Spell and Trap Cards.

  • Condition
    A condition is created through a card effect. But it itself is not counted as a card effect. A condition remains until it is resetted or its task is fulfilled.

  • Game State
    The Game State represents which action happened last in the game (e.g. monster summoned, attack declared, card drawn). The Game State does not change when you create a chain, but will be the result of what happened last when the chain resolved. More regarding this topic in the chapter "Game State".

  • Graveyard Effects
    Effects that activate in the graveyard.

  • Judge
    It is a Judge’s responsibility to help the Tournament Organisator (TO) and the Head Judge to maintain a fluent tournament. Their tasks may vary from Deck Checks, over being active in the public tournament area to answer player’s questions, hang out pairings, moving away thrash, …

  • Misactivation
    A card counts as misactivated when it is clear that the effect cannot resolve upon activating the card. The card goes back to where it was before it was activated. At bigger tournaments, you will get a Warning for misactivations.

  • Kara Uchi
    Kara Uchi is a principle that checks the legality of card activations. If a card could not have been activated, it counts as misactivated.

  • Mandatory
    An effect that you cannot choose to activate or not. It simply does.

  • non-Turn Player
    The player whose turn it not is.

  • Optional
    An effect or option that you can choose to activate (or not).

  • Priority
    If a player has priority, he has the right to activate an effect or a card or he can perform actions. Generally, it is the Turn Player who gets priority first. More about this in the chapter "Action, Reaction and Priority".

  • Reset
    A reset is an action in which (most of) all set Conditions are removed from a card. More about this in the chapter "Reset of Cards".

  • Ruling
    In this document, "Ruling" means official Rulings made by Konami and formerly UDE regarding cards and game mechanics. Rulings are weighted more than Basic Game Mechanics or card texts.

  • Search Effects
    This kind of effects are to search something from a designated place. The searched card is then placed in a specific zone, given to the opponent or placed in your hand, according to the searching card’s effect.

  • Summoning Condition
    A condition to summon a monster that is usually written at the start of a text. A summoning condition does not use the chain as the monster is summoned immediately.

  • Turn Player
    The player whose turn it is right now.

  • Tournament Guidelines / Policies
    The Tournament Policies are the guidelines that have to be followed at official Konami events. Both players and judges have to adhere to them.


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